
This application displays many nontraditional stats. Entering 0 for
position uses all players. Otherwise choose 15 as usual. Positions
are assigned by Doug Steele on his wonderful
site.
 PER 
developed by John Hollinger to captures a player's overall floor
value, normalized to a league average of 15. The league median is
typically near 14.0. My calculations can be off by up to 0.3 points
from what you may see elsewhere.
 SFO  taken from a 2005 post by Tim Bollier (Leopard) on the
StratoMatic Fan Forum (the thread no longer exists). Used to
determine the likelihood of Strat assigning a shooter's rating to a
player. The application assumes an offense deemed to be 66% FB.
Original text:
SFO = (Shot FrequencyOffReb) per 36 minutes
1. SOM usually "rates as a 1, 2, or 3 Shooter" at least 2 players per
team.
2. All these are per 36 minutes figures: (FGA + .5 FTA)  Off Rebounds
= SFO
Add 2.0 to SFO for LF/C in a 100 % FB offense
Add 1.5 to SFO for LF/C in a 66 % FB offense
Add 1.0 to SFO for LF/C in a 33 % FB offense
Subtract 1.0 from SFO for RG/LG/RF in a 100 % FB offense
Subtract 0.5 from SFO for RG/LG/RF in a 66 % FB offense
If SFO is 15.517.4, Player is Rated a 1 Shooter
If SFO is 17.519.4, Player is Rated a 2 Shooter
If SFO is 19.5+, Player is Rated a 3 Shooter

Poss = Rebounds + Steals
 FT  tries to anticipate a player's ability to get to the line.
It is calculated as 0.44*FTA / (FGA + 0.44*FTA) since 0.44 is the
generally accepted multiplier to convert free throws to shot
attempts.

TS%  (true shooting percentage) evaluates a players overall
scoring efficiency, taking into account threepointers made,
ability to get to the line, and FT%.
 PPR
 (pure point rating) evaluates a player's ability to create shots
for his teammates. Traditionally ast/to has been used, but this
tends to favor lowrisk players because it downplays the importance
of turnovers when compared to assists.
